DFFBS Screen Shot Gallery
Version 1.95 (current V2.5.6.1)
The new , much improved main menu (note the font shadowing)

Special font manipulation capabilities. All examples on the right were created from 1 font. The image on the left was created from crafty use of the VcScaleColorText() function in a For loop. The font functions are now 10x faster than in version 1.91. This will speed up battles animation significantly.


Shots from the in-game window gradient editor used to create the gradient in the main menu shot above.



First glimpse of the brand-new WorldMap! A giant 255x191 tile V2 map created using more than 5 seperate programs, Including Moray and POVray 3D renderings. This will look much better in later releases, 16-bit map support would help the appearence alot. The scale is intended to be 1 tile -> 1 square kilometer realistically, don't be foooled by the large chr size.

Version 1.5 (V1+)
not available yet
Version 1.91 (V2)
not availablie yet
*note*
it might be a while until i dig up some old screens of previous versions