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DFFBS Screen Shot Gallery


Version 1.95 (current V2.5.6.1)

The new , much improved main menu    (note the font shadowing)

Special font manipulation capabilities.  All examples on the right were created from 1 font.  The image on the left was created from crafty use of the VcScaleColorText() function in a For loop.  The font functions are now 10x faster than in version 1.91.  This will speed up battles animation significantly.

Shots from the in-game window gradient editor used to create the gradient in the main menu shot above.

First glimpse of the brand-new WorldMap!   A giant 255x191 tile V2 map created using more than 5 seperate programs, Including Moray and POVray 3D renderings.  This will look much better in later releases, 16-bit map support would help the appearence alot.  The scale is intended to be 1 tile -> 1 square kilometer realistically, don't be foooled by the large chr size.


Version 1.5 (V1+)

not available yet

 


Version 1.91 (V2)

not availablie yet


*note*

it might be a while until i dig up some old screens of previous versions



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